Planned desktop release
Steam
A place to follow development, add the game to your wishlist, and hear when it’s ready to play.

A historical city-building strategy game
A city to build. A future to defend.
In the heart of the Caucasus, a city’s future is in your hands. Build, trade, and find your own path through an age of empires.
Single-player City building Grand strategy
Follow & play
Steam is our first planned store. Follow and wishlist Lands of Our Own when its page goes live.
See the development roadmapPlanned desktop release
A place to follow development, add the game to your wishlist, and hear when it’s ready to play.
Other marketplaces and a browser edition are under consideration. Confirmed destinations will appear here.
Small beginnings. Lasting consequences.
Between the mountains and the Caspian Sea, ten khanates stand at a crossroads. Start with a settlement. Care for its people. Decide what it will become.

Turn a quiet valley into a thriving home. Lay roads, raise workshops, and keep the bakeries supplied. Your people’s wellbeing is the foundation of everything.

Send caravans over mountain roads. Trade silk, salt, horses, and oil. Win the trust of neighbouring courts, and build alliances that can weather a changing world.

Gather a coalition as imperial pressure grows. Train troops, keep the front supplied, and command tactical battles—or entrust the field to your commanders.
A thoughtful pace. A living economy. Decisions that reach beyond the city walls.
At the crossroads of empires
From the silk gardens of Sheki to the shores of Baku, every khanate offers a different beginning—and a different road to independence.
THE CAUCASUS c. 1791
The game’s interpretation of historical territories.
Your starting point
Silk beneath the mountains
Begin among wooded foothills and silk gardens. Grow a textile economy, supply your workshops, and send your finest cloth along the caravan roads.
01 / 10 possible beginnings
Choose a starting year from 1791 to 1905 and shape an alternate history through 1918.
A closer look
From the development build
Take a closer look
Actual development screenshots. Artwork and interface are still evolving.
Development roadmap
From the first settlement to new ways of playing together. Here’s what we’re working on, and where we want to go.
Bring the first Caucasus campaign together, from the life of a city to the choices of a court and the pressures of war.
Refine the decisions that make each campaign your own, and give the world the care it needs.
Prepare the desktop release for Steam, then extend the journey into other peoples’ histories with regional campaign packs.
Make room for other players in the world of Lands of Our Own. Multiplayer is a longer-term goal, following the single-player foundation.
Game modes, player counts, and timing are still to be defined. Multiplayer is not available in the current build.
This roadmap describes our direction. Scope and priorities may evolve; release dates have not been announced.
Future campaign packs
The Caucasus is the first chapter. Planned packs will follow other peoples and lands through their struggles for self-rule, each with its own setting and historical periods.
New places to build a home. New roads to independence.
High passes · Mountain republics
Black Sea · Peninsula courts
Great rivers · Trading cities
Taiga · The long frontier
Open grasslands · Caravan roads
Oasis cities · Silk roads
Caspian steppe · Nomad horizons
Mountain valleys · Borderlands
Northern forests · A thousand lakes
Ural foothills · Forest and steppe
Woodlands · Crossroads of the east
Historical campaign · Periods to be announced
Historical campaign · Periods to be announced
Beyond the first chapter
These packs are planned and are not yet playable. Release dates and order have not been announced.
A separate present-day Ukraine pack is deferred until after the war.
Flags refer to historical movements or polities; broader regions use original game emblems.
Before the journey
A single-player historical strategy game that brings together isometric city building, production and trade, diplomacy, and military campaigns. Your city’s economy and the wellbeing of its people support everything you do beyond its borders.
In the Caucasus, between the mountains and the Caspian Sea. Choose one of ten khanates and a starting year from 1791 to 1905, with campaigns continuing through 1918. The setting draws on history, while your choices can lead to different political outcomes.
You can take command of tactical encounters, positioning infantry, cavalry, and artillery across battlefields, river crossings, and sieges. You can also delegate to commanders and concentrate on the wider campaign. Either way, preparation and supplies matter.
The game is in active development. A release date and public demo have not been announced. This website will be updated when there is more to share.
Steam is the first planned storefront. The Follow & play section will link to the game’s store page when it is live. Other marketplaces and a browser edition are under consideration; none are confirmed yet.
Development currently focuses on a native desktop version, with Steam as the first planned storefront. Supported operating systems, system requirements, and release timing will be announced as plans take shape. A public browser edition is under consideration.
Multiplayer is on the longer-term roadmap. The current build is single-player, and modes, player counts, and release timing have not been announced.
Yes. Future packs are planned around other peoples and lands, including Ukraine and Moldova. Each can explore its own historical periods beyond the first campaign’s 1791–1918 setting. These packs are not yet playable, and release dates, order, and pricing have not been announced. Explore the planned campaigns →
A world in the making
Lands of Our Own is in active development.
There are more stories to tell. Follow the journey as it unfolds.